![]() DATAMOSHING WITH FFMPEGX CODE↑Richard Nixon filtered through two low frequency sine waves generating an "S" wave in the Paik/Abe SynthesizerĬorrupting digital information at a code or compression-based level.Ī digital signal is a physical signal that is a representation of a sequence of discrete values (a quantified discrete-time signal), for example of an arbitrary bit stream, or of a digitized (sampled and analog-to-digital converted) analog signal. ↑The Paik/Abe Synthesizer/ Wobbulator at the Experimental Television Center. ↑ Notendo (Jeff Donaldson), a circuit bent Nintendo used for live performanceīending an image in a cathode ray tube with an electromagnet, as in the Pail/Abe Synthesizer (also known as the Wobbulator) built by Nam June Paik and Shuya Abe. Re-wiring found electronics to generate alternative aesthetic outputs utilizing devices' existing components/reconstructing "black boxed" internal hardware of electronics to make the devices function in a new way. ↑ (left) television feedback and (right) no-input audio feedback bent into video through a hacked VGA cable via This includes optical feedback (feedback achieved by pointing a camera toward a monitor displaying its output) and no-input mixing feedback (feedback with no input) using an audio or video mixer patched to send its output directly to its input. Making devices behave erratically by sending outputs back to inputs. It differs from a digital signal, in which a continuous quantity is represented by a discrete function which can only take on one of a finite number of values. Interrupting/breaking/rewiring/hacking/cracking a continuous signal.Īn analog signal is any continuous signal. My definitions and views of glitch art purposefully focus on critial methodology rather than specific aesthetic output or technical process. →An act of interrupting, disrupting, and subverting the relationship of the user to consumer technological devices →An infliction of errors and chance operations upon and/or enabling improvisational aesthetic explorations into processes that are ordinarily mechanical and automated →A practice of undermining interfaces and breaking through the computational instincts of consumer devices to liberate their latent audio and visual materiality →An examination of the materiality of analog and digital video I talk about glitch art in the way that I view it, not the way it should be universally defined (further explanations of my views can be found in the essay Kyle Evans and I wrote for the Leonardo Music Journal here. Glitch art is in many ways a decentralized, active movement that evades definition. This talk is organized into the following sections: DEFINING GLITCH ART Minor edits and updates have been made since then. This talk was originally put together and delivered for Jenny Vogel's video class at the University of North Texas on March 4, 2013. BACK TO GLITCH TALK, MARCH 2013 GLITCH TALK, MARCH 2013 ![]()
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